No kidding

Healthful architecture are good for business and learning and healing and well being… et al. “We shape our buildings and then our buildings shape us” said Winston Churchill, and there’s scientific evidence to prove it. Well designed, well (naturally) lit, open buildings equal health, longevity, performance, alertness, etc. And make you $ in the process. A box may cost less to build up-front, but since when was life a single-factor equation?

Continue reading

Oh Emm Eff Gee

For the first time evar I wished I had a camera on my cell phone (or a digicam on me, for that matter).

So there I am, last night, pulling onto 101 south at the Shoreline on-ramp. The ramp heads towards the freeway for a bit before turning right to merge with another on-ramp before heading to the freeway. As I get onto the ramp, a tractor-trailer with a flatbed passes before me (perpendicularly) on that other on-ramp. It takes a moment for my brain to register the cargo.

“Holy fuck! That was SpaceShip One!”

AND I’M ABOUT TO MERGE IN RIGHT BEHIND IT!

The on-ramp is a fairly lengthy affair, and for the entire length of it my mind (and mouth) was basically OMFGing. SpaceShip One! The winner of the Ansari X-Prize! On the back of a truck! In full view!

Get onto the freeway, gun it and pull up alongside. There it was, in all its glory, the teardrop shape, uncovered, blue stars and portholes and all, wings off stored behind it (with the SpaceShip One – A Paul Allen project written upon them). Driving down 101. And I’m giddy like, well, like a space geek.

That was a great drive.

Would’ve been cool to have had a camera.

Continue reading

Spaces, Symphonic

The symphony hall is a bit odd in its architecture: simple, but a language that never quite gels. The upper-level exterior balconies are fun, however, both in their visuality as they extend from the building but also as a perch for a pre-show conversation.

Our seats were excellent, near the front centre of the loge. Howard Shore took the 11 hours of music he composed for the LotR series and created a 3-hourish 6 movement symphony. Accompanying the symphony was a fairly large choir augmented by the SF Girls Chorus.

Continue reading

D&D Geeekery

I don’t know if I can even describe this, but it is SUCH a classic gamer geekout that I have to.

Our party made it back to town in our Eberron game last night, and we had an opportunity to identify a few magic items we were still toting around, including a Bastard Sword and a Long Sword. The DM hadn’t yet rolled the swords on the equipment table, so he let Granite do so. The bastard sword, +3. The Long Sword… (rolls) 97. Rolls again, 84. Rolls again, 98. Rolls again, 05. Rolls again, 68. Rolls again, 88. Rolls again 94 — with every roll, the DM’s face gets more and more distorted, and begins to look more and more incredulous. For at those extreme ends of the table are many ‘roll twice more’ or ‘roll on the major chart’ -type rolls. AND Granite was rolling HOT. Again. And again. And AGAIN. For. Five. Minutes. The DM begins to sputter. Then shake his head. Then curse. Then cry out in pain. The minutes tick by. We, the players, are dying with laughter as the DM just simply dies.

Finally the dice come to an end. And what do we have?

Hell’s Slayer, CG. Longsword. Search +10, Cure Moderate Wounds 3/Day, Bless 3/Day, Fear 3/Day, Fireball 1/day, +2 Luck Bonus to Attack and Saving Throws. EGO 52.

The DM then realizes that the + of the weapon has not yet been rolled, for there is no limit when it is an intelligent item. Granite picks up the dice and rolls….

84.

Thus squeakily speaks the DM “The weapon is +5. I need a drink.”

PS — Granite’s character is but 5th level too…

Continue reading

D&D Geeekery

I don’t know if I can even describe this, but it is SUCH a classic gamer geekout that I have to.

Our party made it back to town in our Eberron game last night, and we had an opportunity to identify a few magic items we were still toting around, including a Bastard Sword and a Long Sword. The DM hadn’t yet rolled the swords on the equipment table, so he let Granite do so. The bastard sword, +3. The Long Sword… (rolls) 97. Rolls again, 84. Rolls again, 98. Rolls again, 05. Rolls again, 68. Rolls again, 88. Rolls again 94 — with every roll, the DM’s face gets more and more distorted, and begins to look more and more incredulous. For at those extreme ends of the table are many ‘roll twice more’ or ‘roll on the major chart’ -type rolls. AND Granite was rolling HOT. Again. And again. And AGAIN. For. Five. Minutes. The DM begins to sputter. Then shake his head. Then curse. Then cry out in pain. The minutes tick by. We, the players, are dying with laughter as the DM just simply dies.

Finally the dice come to an end. And what do we have?

Hell’s Slayer, CG. Longsword. Search +10, Cure Moderate Wounds 3/Day, Bless 3/Day, Fear 3/Day, Fireball 1/day, +2 Luck Bonus to Attack and Saving Throws. EGO 52.

The DM then realizes that the + of the weapon has not yet been rolled, for there is no limit when it is an intelligent item. Granite picks up the dice and rolls….

84.

Thus squeakily speaks the DM “The weapon is +5. I need a drink.”

PS — Granite’s character is but 5th level too…

Continue reading

D&D Geeekery

I don’t know if I can even describe this, but it is SUCH a classic gamer geekout that I have to.

Our party made it back to town in our Eberron game last night, and we had an opportunity to identify a few magic items we were still toting around, including a Bastard Sword and a Long Sword. The DM hadn’t yet rolled the swords on the equipment table, so he let Granite do so. The bastard sword, +3. The Long Sword… (rolls) 97. Rolls again, 84. Rolls again, 98. Rolls again, 05. Rolls again, 68. Rolls again, 88. Rolls again 94 — with every roll, the DM’s face gets more and more distorted, and begins to look more and more incredulous. For at those extreme ends of the table are many ‘roll twice more’ or ‘roll on the major chart’ -type rolls. AND Granite was rolling HOT. Again. And again. And AGAIN. For. Five. Minutes. The DM begins to sputter. Then shake his head. Then curse. Then cry out in pain. The minutes tick by. We, the players, are dying with laughter as the DM just simply dies.

Finally the dice come to an end. And what do we have?

Hell’s Slayer, CG. Longsword. Search +10, Cure Moderate Wounds 3/Day, Bless 3/Day, Fear 3/Day, Fireball 1/day, +2 Luck Bonus to Attack and Saving Throws. EGO 52.

The DM then realizes that the + of the weapon has not yet been rolled, for there is no limit when it is an intelligent item. Granite picks up the dice and rolls….

84.

Thus squeakily speaks the DM “The weapon is +5. I need a drink.”

PS — Granite’s character is but 5th level too…

Continue reading