Gaming Thursday: RPG System 7: Layers

Some random musings on the idea of character classes, brought on by the reading of the new PHB. While fifth edition has gone a ways to tweak its traditional model for character classes, especially with the inclusion of backgrounds, it remains that many character classes still possess a mix of combat abilities, non-combat abilities, and specific story elements in them. I think there’s an opportunity missed there that could’ve been gained by taking it further. (And I totally understand why they didn’t do so.) Continue reading