Gaming Thursday: RPG System 11: Damage

I’ve been kinda quiet here on the gaming side, especially on the RPG System front. But I’ve not been inactive! Of late I’ve been exploring and delving into a gaggle of new systems, mostly on the narrative-heavy spectrum, including FATE, Cortex Plus, and Burning Wheel. And they’ve been a great entry to shed some thoughts on how I’d want to handle damage and consequences in my RPG system. Continue reading