It was 1993. The Intel 486DX2 processor was the new hotness. RAM was expensive. VGA was the king with 256 colours max onscreen at any one time. And a demoscene group named Future Crew released Second Reality, a tour de force of visuals, music, and story/flow:
For a “demo”, all of the onscreen action had to be produced realtime, using stored bitmaps (rendered by home made pixel editors or raytracers), music sequencers, and vector graphics and other effects. No movies and no prerecorded audio. In the era of limited computing power, seeing what could be eked out of the hardware — often through tricks and hacks to bypass normal limitations — was a treat to behold.
And, I’d say, so too it remains a fun treat today, both for what it is and for it’s historical impressiveness.