RPG System 12: Permissivity

Um… ok.  It’s been nearly 18 months since I last posted anything about my RPG system.  Yikes.

And that aside, here we dive in again!  Tonight looking at an aspect of game design that includes, in some ways, the area of how broad or narrow skills are in the system.  Going beyond skills, however, it’s a more fundamental and philosophical question about game design:  how permissive is the system? Continue reading