Here we go! Some 33 years after I bought my first RPG, Top Secret, the newly minted (and Kickstartered) Top Secret NWO arrived on my doorstep! Written by the same author it promised a return to super sweet spycraftian action. I ripped open the package to find a box sporting the deliciously familiar motif of gadgets and secret documents and money and IDs.
Ahh, wonderful nostalgia, both for the cover but also for a boxed RPG!
Inside awaited the rulebook, a set of bog standard dice, a pad of nicely done character sheets (albeit a bit odd in that they present a “folder” motif but since they’re one page it isn’t much of a folder…), a very nice looking and heavy duty screen, an introductory module (perfectly done up with prominent bands of yellow on the cover, again reminiscent of the module included in the original Top Secret box, good ol’ Sprechenhaltestelle), and a gaggle of play aids: some die-cut counters (of artwork I am not that fond of), a series of vehicle cards, and a kind of secondary character sheet table card thing.
The intel is set. The mission is clear. Let’s dive into the debrief… Continue reading