I forgot to mention one thing during my review that I really appreciated in the new TS:NWO, and that is the rules for interrogation. A classic, standard, spycraftian story trope to be sure, but NWO puts little factual spin on it.
In NWO, there are two rolls made during interrogation: One is to get the subject to talk. The other is to get the subject to tell the truth. And here’s the thing: if you use violence, while the first roll becomes easier, the second becomes harder.
It’s nice to see them break the trope that torture is efficient, quick, and produces immediate, proper, and actionable information. Because it really doesn’t. And in my book, the less we perpetuate that myth, the better.
So big kudos to the designers on TS:NWO for this one!