In the same vein as last week’s Star Trek Adventures, here is a flowchart/reference sheet/cheat sheet for the Mouse Guard RPG. Given the unique way Mouse Guard works, there’s a lot that rides on each test, as there are so few of them. Hence each test is rather involved. Couple that with a rulebook that suffers from some organizational issues (such as having various aspects of the test procedure scattered throughout), this flowchart proved invaluable at our table.
In the end, once we got a handle on how it works, we ended up loving Mouse Guard (see my end-of-game reflection here). We are stoked to play again, so our mouse adventures will continue! If I update the sheet I’ll be sure to repost it. And if you see anything that I erred on, please let me know and I’ll wrangle it right.