Archive for September, 2018

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Gaming Thursday: Star Trek Adventures Character Sheet

September 27, 2018

Following up on last week’s post, next up:  Star Trek Adventures!

I had a lot of fun with this one, generating it from scratch using the principles and look of the now infamous TNG-era LCARS computer interface.  The LCARS look was really convenient in accommodating a layout split down the middle.  I played around a bit with whether to put the service record or gear inside vs which went on the back – in the end I chose to keep the service record on the inside as it linked best with the character’s history, values, and other RP items.

As with the last design, I’m very chuffed with how this turned out!  I like the look far more than the ones that come with the game, and I think it organizes thing in ways that better emphasizes RP and the mechanics that support it.

Also as with the last design this should work equally well outside of a/the notebook.  With a minor tweak to add equipment it could easily be a single-sided sheet as well.  I’ve made a blank version of the sheet in PDF format, an InDesign file with the necessary text boxes, and all required fonts available in a zip file for download.  Enjoy!  And live long and prosper.

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Wonder Wednesday

September 26, 2018

 

Tunnel of light by MAD Architects

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Philosophy Tuesday

September 25, 2018

If you love who you are being, you love your life.  Period.

Every state of being has a visceral aspect to it.  We feel it.  It forms the baseline for our immediate experience of life.

When we spend time being angry, upset, frustrated, vindictive, petty, or the like, we’re not having a pleasant experience of life.

Spend lots of time there, and our experience of life suffers.

Spend time being content, fulfilled, loving, vital, generous, grateful, amused, fascinated, or any of their ilk, and the experience of life can be most grand.

It’s not about good states or bad states or ways.  Only about our experience of life.

If we find that our experience ain’t being so great, we get to ask ourselves a question:  “Who am I being that my experience ain’t so great?”  Even better: “Is this way of being productive?”

Pause.  Reflect.  Choose.

And step onto the paths towards those experiences of life that we all truly want.

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Architecture Monday

September 24, 2018

We spend so much of our lives at work it’s always great to come across a project for an office or factory or other place of employ that is more than a dark box and instead genuinely creates a wonderful place to be (and work) in.

I love this thing all over, starting with the inventive and lovely use of brick, lending its mass and warm rugged feel while also being used in a sculptural way – it’s even used as an air diffuser in the lobby!  The brick also pairs well with the raw concrete structure, and all this mass is playfully subverted through the floating stairway.

The best, though, is that there are no less than five interior courtyards bring in light as well, quite importantly, as air.  There’s no being stuck in a dark cubicle; there’s hardly a place from within that you can’t see into a courtyard or out to another fantastic bit, an outdoor bamboo and metal screen scrim that itself leads to a reflecting pool bordering a garden.

There’s a richness here in materials and in form that’s just a joy to behold, and the interlocking bits of interior and exterior spaces creates vibrancy as you move through the building.  Very nicely done, I’d totally love to work here.

The Star Engineers Administrative Building and Factory by Studio VDGA

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Friendly Friday

September 21, 2018

Check out today’s Google Doodle!

Wonderful.  Rock on forever, Mr Rogers.

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Gaming Thursday: Firefly Character Sheet

September 20, 2018

One of my gaming buddies surprised our group by buying each of us one of the rather lovely Gametee gaming notebook folios/folders.  “Ooooo…” thought I, “I gotta use me this.  Four separate notebooks, that’s one for each campaign.”  Thing is, the notebooks within use roughly A5 sized paper, so cramming a standard character sheet in there won’t quite work.  Plus, it’d be great to be able to put the character sheet right in the middle of the notebook, using the same elastic string that holds the replacable notebooks in the folio.  Which would therefore need a landscape-oriented character sheet with nothing down its middle.

You know what that means…  completely non-obsessive and totally healthy character sheet design mania activated!

First up, for our Firefly game:

As the game uses the Cortex Plus system there isn’t too much that needs to be captured onto the character sheet.  I followed the basic design of the official sheets, tweaking organization to be both clearer and avoid the centre of the sheet.  Also took an opportunity to add a splash of colour and make the die types quicker to read.  Since pretty much all game info could fit on one landscape page trimmed to fit, I could use the back of the sheet as a booklet for theme-inducing art and a character portrait.

I’m quite chuffed how this turned out and looking forward to using it in game tomorrow night!

With its fold-over design, I think it works equally nicely even outside of a/the notebook.  Or just print the “inside” and it’s pretty much all there.  I’ve made a blank version of the sheet in PDF format, an InDesign file with text boxes in appropriate places, plus font and die image information, all available in a zip for download.  Enjoy!  And keep flyin’…

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Wonder Wednesday

September 19, 2018

The not-always-quite-that-majestic wonder of nature…

source

 

(Alternate title: “If things don’t feel like they’re going your way, look upon this, laugh, and re-centre!”)