Base Underpinnings and the Dice Pool
At its fundamental level, this is a d6 dice pool system, chosen for the numerous of advantages it brings to the table:
First and foremost is the pure visceral aspect of a dice pool. By holding a number of dice in our hand we gain instant feedback of our strength in that moment. We feel it. As characters progress in skill and ability, it’s immediately apparent through the number of dice. So too is the impact of adding or subtracting modifiers. At each moment in the game we feel our character’s chance of success (or not). Altogether it is much more personal than a faceless target number, and as such the experience of rolling heightens our emotional attachment.
Secondly, to summarize this earlier blog post, it allows for an elegant way of handling multiple actions by a character in a turn: for each declared action above the first, subtract one die from every test made. This allows for a sweet differentiation between experienced and inexperienced characters while also elegantly handing movement and incidental actions. Within this system there are no fixed silos of (arbitrarily increasing) attacks per turn, no rigid number of actions/moves/bonus actions, or the like; instead it provides a unified and organic method that promotes options, interesting choices, and crazy excitement.
Thirdly, it allows for various sub-systems and abilities (such as martial arts, stunts, equipment traits, or other similar things) where removing dice can be used to “fuel” special maneuvers or attacks.
Lastly, because we’re dealing solely with dice, both the number of calculations as well as the values involved tend to remain low. There’s no need to add, for example, +17 to a roll. Starting with a base number of dice (likely to be less than 10), then adding or subtracting a few dice (likely to be less than 6 either way) for modifiers keeps things simple. Even if our list of modifiers grows large, because we are dealing with actual dice it remains easy to calculate things by going through modifiers one by one and physically adding or removing dice from our hand until the final value is reached. Continue reading →