First off, I’ve created a PDF compilation for your reading pleasure! Click below to grab it:
And so, where do we go from here? The big next step is to take this core engine and begin to create some full rulesets out of it, both for playtesting but moreover for actual campaign play. First up will be using it for an upcoming (and fittingly) Star Wars game I’ll be running. Over the coming months I’ll share the design diaries as I put it together.
After that, I have some ideas for at least partial write-ups for campaigns based on Zoids, spycraftian action, Broken Lands, and maybe even Firefly. Though the idea of a Tank Girl RPG I used as an example in the introduction could also be fun to try out…
Thank you all for reading, and if you try this out yourself and create a campaign with it, I’d love to hear any feedback. Game on!