Architecture Monday

I was glancing through my photos of my trip to the Nordic countries and came across this one of a church I wrote about back in 2017!

I saw it (and took this shot from) the deck of a ferry heading into the fjords, and I love how both a) prominent it is, a strong upthrust of verticality in the sea of low-slung horizontal buildings, but also b) how much it just fits and avoids becoming a massive punch in the eye(sore).  It’s not announcing itself for itself.  Instead it’s form and materiality are used to play off of and perhaps even enhance its backdrop.  Also neat to see how it looks now after a few years of patina has turned its wood construction into this lovely rich shade of rocky grey.

Alas, I didn’t get a chance to go inside so I’ll have to live vicariously for that part of it.  But this glimpse as we sailed past was great on its own and made me admire it all that much more.

Community Church Knarvik by Reiulf Ramstad Arkitekter  (Which I just realized is the same architect as the Trollstigen Visitor’s Centre I posted about a few weeks ago!)

Gaming Thursday: SW Part 3

The playtesting of the Star Wars ruleset for my Aurora Engine continues well.  We’ve all been having a blast in our adventures across the galaxy, and I’ve been steadily tweaking the rules to make things run smoothly or to shift the game’s playstyle more towards what we want/like.

One of the prime ways of character distinction and ability definition (that has needed no tweaking) has been the inclusion of freeform “Stunts,”  of which each character starts with three (And can buy more later through advancement.)

While they’re (for now) simply called “Stunts,” they are intended to represent just about anything nifty or special about the character in just about any area:  species traits, unusual training, extra experience, exceptional knacks, or various powers, including the Force.  They “break the rules” in specific areas /ways to provide bonuses or additional/special abilities for the character.

This isn’t by any stretch a new idea; both FATE and Cortex Prime use something similar to this, and it is akin to Talent or Feats or Advantages or any number of similar mechanics in many an RPG (though these latter ones are generally prescribed and selected from a list).  But two things make them especially sing in the Aurora incarnation.  First, by allowing them to be so freeform, they invite creativity and customization and let the player state what’s important to them and the character.  Second, and even more importantly, they are all expressed/worded in a particular way to call attention to themselves, and as such further highlight the defining aspects of the character in the fuller narrative sense:

Because I/of X, when Y, Z

The first part of the statement describes how the character is unusual, amazing, has a special bit of gear, or whatever; the middle part is a limited situation where this “rule breaking” applies; and the last bit is the special benefit.

Here are some examples from our SW playtest games/characters…

Some of the stunts describe bits that are important to the character from their character’s species:

Because I am a Twi’lek, and have spent time learning how to control my head tentacles (lekku), I gain the “Extra Limb” trait.

Because I am a Squib, and can smell with my fur, I gain the “Discerning Smell” trait.

Because I am a Miralukan, I have Force-sight and I can see through walls and containers up to 1m distant.

Because I am made of many different parts, I gain the trait “Faceless Droid”

Because I am a Selonian when I drop to all fours my speed increases by 50%

Because I am based on Imperial technology, when I slice Imperial equipment, I gain +1d.

Here are some that represent special training, or abilities.  Note that as part of the description it helps evoke the why of it, ie, is this from your background, something you trained at, bought or had implanted, or something else?

Because I have subdermal plating, when I take damage I can roll 1d: on a 5 or 6 I gain an additional point of resistance to weapon or impact damage.

Because I have spent my life around machinery, I don’t always need the right parts to fix things, and half any penalties for lack of proper parts. 

Because I am a tinkerer, I am rarely caught unprepared, and have trait “Lots of Gizmos”.

Because I was raised in small tunnels, whenever in confined quarters I gain the trait “Tunnel Rat”

Because I am trained in Jedi precognition, when I wield a lightsaber I can use Melee to defend against ranged attacks.

And then there are those that provide amazing role play opportunities/nudges…

Because I am a crazy ass squirrel, when I do something incredibly stupid, I remove 1 die from any penalties.

(I just love that one so much!)

Some of these straight up allow something that isn’t usually allowed, such as the Lightsabre deflection of ranged attacks, seeing through walls, or the dermal plating for extra armour.  Most however provide skill boosts, a reduction in penalties, or create a trait/tag/aspect on the scene/character.  Here, wording the stunt with a trait/tag/aspect is the best/most flexible and provides the most opportunity in play as it allows for all the things a trait can allow, not only providing bonuses or negating penalties, but also creating ‘narrative truth’ that can allowing things that wouldn’t ordinarily be possible (and vice versa).  With that in mind, we might revisit these stunts to re-word them towards a broader tags/trait language/way.

These stunts have worked great in our games thus far, providing for a lot of cool moments and places for the characters to shine, whether in the traditional sense of doing something remarkable, or in the RP sense, reinforcing the character and the story they are creating.

 

(Just the other session, the “Extra Limb” trait came in handy as the character had been knocked off the edge of a tower, clinging for dear life – fortunately that “Extra Limb” trait allowed them to grab their rifle before it fell never to be seen again!)

Philosophy Tuesday

A coach once pointed out something to me, something that I’d been so skillful and slick at that she hadn’t noticed it for several months.  Which, of course, meant I was completely oblivious to it while it shaped (and perhaps even ran) my life and my art of living.  And it was this:  I had a lot of views and assertions and stakes and end states that were direct inverses to each other.  Which meant essentially this:  no matter what I did, I would, on some level, lose.

Absurd, but there it was, and with the light now shining on it I began to see it.  And to cement that new awareness, I gave it a name:  My Opposing Diapoles.*

They were everywhere, and they were certainly clever!  Insidious, to be sure, but deliciously clever,  crafted in such a way that whether I took action A or action B, or whether I achieved result X or result Y, or did nothing or did a lot… no matter what, in every direction, there was still some way my calculating self could let me know how wrong I was.  Some way for me to end up on the losing/incapable/messed it up/grrrr end.  Again.**

And just like when someone points out a particular colour of car, and you suddenly start to notice that colour of car everywhere, so too that I began to recognize all these traps I’d/my calculating self had laid out before me.  It was fascinating and even hilarious just how screwed I was inside of those perspectives.  It was guaranteed success… to fail in one way or another.

We certainly are funny creatures.

But armed with this new awareness, and by keeping myself present to it, I could begin to do the work to dismantle those barriers and all those landmines, clearing my way to take action towards not only successful results*** but also, and more importantly, satisfaction, fulfillment, and peace of mind.  Freedom to be, and freedom to savour my victories.

 

* Yes, the correct word is “Dipole”, or, at least, the real word is dipole, for even “Opposing Dipoles” might not really make actual and logical sense.  But giving it a fun name not only helped it be more memorable (and thus allow me to more readily keep it and thus myself present) it also brought levity and a good dose of keeping myself from taking myself too gosh darn seriously.

** All in service of keeping my context and my views of myself/my self-identity intact.  Empowering it was not!  But that’s not uncommon in the least…

*** Which I’d had before as well, just with this clearing there was room for even greater success.

Architecture Monday

Oh how I like this, especially as it’s exactly what it says on the tin:  Seashore Library.  It’s intricate, sculptural, and it delightfully responds to its unusual (for a library) location and makes full use of what such a location offers.

Inside and out the whole thing is a fancy interplay of solids and voids, with spaces both large and grand (such as the main reading room, with its ginormous window that frames the sand and surf beyond) or small and quiet (such as the meditation room).  Its rough board-formed concrete feels right at home on the beach like some giant rock, and that wall texture enhances the interplay of light and shadow.  And there is plenty of delightful light play throughout, shaping it both for functional reasons but also for dramatic effect.

Very very cool.  Love its boldness and its intricate assemblage of different forms, with equally intricate windows and play of light to create a wonderful array of spaces that manage to be evocative and contemplate at the same time.  Great stuff.

Seashore Library by Vector Architects

Philosophy Tuesday

It was just one of those days where I woke up being annoyed.

I didn’t know why, or about what, yet I was.  Grrrr.  Wrong side of the bed and all that.*  Just farking annoyed.

But it was a Saturday, and I wasn’t going to waste it or have it be ruined by being annoyed!  So I didn’t let myself be.  I ignored it.  I pushed it aside.  I resisted it.  When it welled up and I got growly, I growled it back down.

Soon after dinner, though, it was getting old.  A whole day of this!  What the heck?  So I swore and told myself, “Fine, you want to be annoyed?  Then go ahead, be annoyed!”

And in that moment, the annoyance completely, utterly, lifted and disappeared.

Then I got really upset!  “Come on … I’m finally ready to be annoyed and now I can’t be?  Gah!”

With the annoyance gone, though, that passed pretty quickly and I could only laugh.  I was so odd!  And as I sat in that oddness I got something for myself, that whole thing was a great example of the adage:

“Resistance equals persistence.“

I’d spent the whole day resisting the annoyance – I don’t want to be, it shouldn’t be, this is stupid, there’s no reason for it, not gonna let it get to me, etc. etc…  Yet to do that I had to keep creating the annoyance in order to have something to resist against.**

But when I listened to it, got present to it (in a mindfulness way), and let it be for what it was (I’m feeling annoyed) and what it wasn’t (everything else), then it disappeared.  Like I’d flipped a switch.  Being heard and known, it ceased to be.

And I had a most lovely evening after that.

 

* Though, at the time, I was living in a place where there was really only one way to get out of my bed, so…

**And it’s good to note too that I also didn’t just succumb or surrender to it.  That’s not the same as being present to it.

Architecture Monday

Seeking out tiny lot homes in Japan is always a lot of fun, they’re often amazing expressions of creativity and ingenuity, fitting lots of function and great feels into a small form.  This particular example is nestled on a small triangular lot that borders a river.

As is often the case with these types of narrow houses, this one uses the vertical direction to its best advantage, while also playing with the angular nature of the triangular lot to let the second and main floor open and expand in three dimensions, even creating enough room for a loft.  The main room sports a pair of large bay windows, one of which opens to a small balcony facing the river.  Despite (and in some ways enhanced by) the small size, each room has its own feel, and all abound with light.

Very neat.  Constraint can be a great impetus for design, and this is a mighty fine example of that, an exciting series of rooms that make the most of the boundaries.

The Riverside House by Mizuishi Architects Atelier