The Troubleshooters RPG is a game based on the action, adventure, and mystery genre of Franco-Belgian graphic novels (aka bandes dessinées), especially those of Tintin and Spirou & Fantasio. Now, if you’re like me, just that tagline is enough to excite you! And if it does, you’ll be equally excited to know that the game is now out for all. It’s a definite beaut, well put together with art and layout that do a great job to evoke the genre. Even better, so do its rules, with the core system being solid enough and with some nice mechanical nods that provide support towards playing and creating those types of stories we love.
Having backed the Kickstarter, I received the PDF a few months ago and have greatly enjoyed diving into it. And while I have no major issues with the base system, I immediately began wondering how it might play using the Aurora RPG Engine.
I think you can see where this is going…
Enter: The Aurora Casefiles! A conversion that aims to bring the advantages of both Aurora’s dice mechanics as well as its narrative tools to the world of the Troubleshooters. This is not attempting to design the game from the ground up; rather it strictly keeps as much of the core Troubleshooters rules and all its nifty subsystems (such as dice flipping, karma, dice challenges, duels, story points, and more) intact. It’s the best of both worlds!
Snag your copy here (and the Aurora Engine document if you haven’t already), pack your camera, bring along your favourite white dog, a few companions, and let the adventure begin…
(Note that this conversion document only contains the bits that are necessary to modify the base Troubleshooters core rules to use the resolution mechanics of the Aurora Engine. As such, you will need a copy of the core Troubleshooters RPG, which you can get direct from Helmgast here or also from modiphius.net)