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Gaming Thursday: RPG System: The Release

February 20, 2020February 21, 2020KannikLeave a comment

It is ready!  After many years of musings and thoughts, experiments and explorations, tests and tweaks, frustrations and, I will admit, moments of wondering if this was all a fool’s errand, it has finally come together in a flurry of…

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Daily, Gaminggames, gaming, RPGs, tabletop

RPG System 12: Permissivity

July 27, 2017Kannik1 Comment

Um… ok.  It’s been nearly 18 months since I last posted anything about my RPG system.  Yikes. And that aside, here we dive in again!  Tonight looking at an aspect of game design that includes, in some ways, the area…

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Daily, Gaminggames, gaming, RPGs, tabletop

Gaming Thursday: RPG System X: Timeout

January 28, 2016Kannik1 Comment

When I started this series of posts about two years ago, A) I knew it would be a long meandering project (two years already??! Aiya!) and B) I indicated that my tastes in RPG systems where shifting. As I take…

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Daily, Gaminggames, gaming, RPGs

Gaming Thursday: RPG System 12: 2xDamage

October 22, 2015KannikLeave a comment

The more I’ve been thinking about resolution systems and consequences (using damage as the generic term, since it’s readily familiar to most of us), the less I am liking separate “to hit” and “damage” rolls or systems. It’s got a…

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Daily, Gaminggames, gaming, RPGs, tabletop

Gaming Thursday: RPG System 11: Damage

August 27, 2015Kannik1 Comment

I’ve been kinda quiet here on the gaming side, especially on the RPG System front. But I’ve not been inactive! Of late I’ve been exploring and delving into a gaggle of new systems, mostly on the narrative-heavy spectrum, including FATE,…

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Daily, Gaminggames, gaming, RPGs

Gaming Thursday: RPG System 10: For Whom the Bell Rolls

June 11, 2015Kannik3 Comments

When I began my RPGing career, I was a big fan of percentile-based systems for task resolutions.  It seemed the most rational:  you had X percent chance of making it, so you rolled against that.   Seemingly simple and straightforward.  Later…

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Daily, Gaminggames, gaming, RPGs, tabletop

Gaming Thursday: RPG System 9: On Success

May 7, 2015May 2, 2015Kannik1 Comment

Let me continue stalling for time from choosing the dice mechanic for my system by talking about success. No, not the wild success I expect in completing this system, but how the system itself could handle the outcomes of skill…

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Daily, Gaminggames, gaming, RPGs, tabletop

Gaming Thursday: RPG System 8: Layers Explored

March 5, 2015March 4, 2015KannikLeave a comment

I want to pull more from the previous post, digging into the idea of a multi-layered system and looking at the “prime power” sources part, and specifically looking at the various classes in D&D through that lens.   What might I…

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Daily, Gaming

Gaming Thursday: RPG System 7: Layers

January 22, 2015Kannik1 Comment

Some random musings on the idea of character classes, brought on by the reading of the new PHB. While fifth edition has gone a ways to tweak its traditional model for character classes, especially with the inclusion of backgrounds, it…

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Daily, Gaming

Gaming Thursday: RPG System 6: Advantage

January 15, 2015January 13, 2015Kannik1 Comment

Though our group has chosen to put aside FFG’s Star Wars system, there is still one big thing from it and its unique dice system that I really liked and want to include in my own system: the idea of…

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Daily, Gaming
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