Wondrous and amazing photo (best viewed large!) by Neil Burnell
We all have these its in our lives where,
Whether in the foreground
Or in the background,
We cannot escape it,
No matter what ground we go to.
We often say,
“I’ve put it behind me…”
Yet when it comes up,
If we haven’t done the work
to complete it,
It is still there,
Like a monkey on our back,
Hemming us in,
A barrier we constantly run into.
Even though we don’t think it is.
When there’s no room to put a town museum in the town proper… sometimes you can create new room! In this case, by turning the building into a prominent and striking new bridge.
Overall, this is a nice fusion of the old surroundings with a new reinterpretation of form while also leveraging the country’s covered bridge tradition. The ends securing the bridge are very much nestled within the existing housing stock that lines the river, which really lets the museum become a part of the town. The galleries inside benefit from the unobstructed light and views, and as a nice bonus the whole thing also provides new (unrestricted, not part of the museum) pedestrian access over the river.
A bold solution to a site constraint that creates new community connection both in the form of the museum and in the literal crossing of the river. Great stuff.
Playing over Discord during these physically distanced times has been working out quite well, albeit with the occasional moment of hacking something together. To whit, you might get a kick out of this map of an epic assault the crew recently did, as annotated realtime by me in Photoshop as our ‘battle map’…
- Characters are in blue
- NPCs in yellow
- Structures, vehicles, and antagonists in red
- Effects and actions are in cyan (and sometimes green)
- Situation modifiers in the upper right corner
- Map is not to scale! So it says in the lower right corner
It was quite effective and very fun to do, chronicling everything as we went forward. And I am super amused at the end result in this crazy work of ‘art’. BTW, that shuttle at the left side of the map? It was sitting on the pad for the most of it, and I made great use of the layer transform tools to ‘animate’ it as the player inside piloting, fired the big guns (hence the giant cyan Xs on various bits), and then made their escape with all the kidnapped folk safely onboard…
Needless to say, a good time was had by all involved.
(Super bonus points to all who recognize where the base map comes from…)
On What’s So
What’s so is always just what’s so. What’s so doesn’t care what you think, feel, intend or wish; it will not bend. You can be freaked out or driven over what’s so, and it won’t change what’s so. If you’re late for an appointment, getting freaked out about it won’t have you arrive any earlier. If you’re having a bad day, being freaked out won’t change what’s so. That which you seek will not bring you satisfaction – aligning with what’s so will. When you’re upset, you’re never upset over what’s so. What’s so is just what’s so, and you’re upset.
If your house burns down and you get upset, does it bring your house back? What’s so doesn’t care if you’re upset; it’s up to you how you handle what’s so. There is no confusion in what’s so. When you don’t know you just don’t know – there is no confusion there. There’s nothing right or wrong about what’s so. What’s so is always open to different interpretations. There’s always just what’s so, and then you have an interpretation. What scares you isn’t what’s so, it’s your interpretation. The interpretation is never true; what’s so is real, the interpretation is not.
Who you’re being is just who you’re being, and what’s so doesn’t care if you’re happy with it or not, so why should you? When you’re not being with what’s so, that’s also just what’s so. Why should you concern yourself? Other people should always be the way they’re being; if you think they shouldn’t, that’s your interpretation. Bring yourself back to what’s so about them. Until you can be with what’s so, you can’t be with anything or anyone. You may have control over other people’s what’s so, but none over their interpretation – give it up.
If you take action or not, it’s still just what’s so. If it works out well or not, it’s still just what’s so. You can never make a right or wrong decision, or take a right or wrong action. Whatever you do will always bring you more of what’s so, and then you have an interpretation about it. Whatever you don’t have, so what? Whatever you’ve done or thought in the past, again so what? Whatever happens in the future is not to be feared. It’s just going to be more of what’s so. The challenge is to spend as much time in what’s so as you can. The chatter in your head is more interpretation, and it has nothing to do with what’s so. There’s nothing wrong with the chatter, it’s just you listening to a fantasy.
The thought that there is something wrong is an illusion; there is nothing wrong, there is only what’s so. Notice when you’re comparing what’s so to some fantasy of how it should be. Bring yourself back to what’s so and it will be OK. Ask yourself what’s so, and align with that. Align with what’s so and it will not matter. That is the foundation of transformation and satisfaction. Not aligning with what’s so is the only thing that will ever bring you hardship or suffering. Life in what’s so will bring you harmony, grace, and balance.
Ask yourself – what’s so about your situation?
— Werner Erhard
(This is great stuff. And a great reminder that we can never deal with anything powerfully or fully until we are straight with ourselves about what’s so, free from the bits of our interpretation, wants, judgements, stories, narratives, and etc. We need to bone up, mindful, get present, and be straight with what’s so, right now, in a “just the fact’s, ma’am” kind of way. Then we can breathe, centre ourselves, engage our central selves, grab the reins of responsibility, and make our choices on who we are going to be, out of which will spring our actions and steps to take all in line with and dealing powerfully with what’s actually so.)
I think tonight is a great night to swing by a winery… and wait, it’s designed by Tom Kundig? SIGN ME UP!
There’s an elegant simplicity to the layout here: two bars, one that follows the slope of the land, the other that juts outward to hover above it, both clad in weathering steel that grounds it visually into the surrounding hillsides. The sloping bar contains the functions of the winery while the other contains offices and hospitality bits. Where they meet, a large covered portico shields entry both for visitors as well as for the grapes, entryways for where all the magic begins.
This straightforward arrangement is accentuated by highlighting the changes of elevation and playing up where the two bars interact. This is accompanied in no small measure with the hallmark Kundig-style precision detailing that embraces the best of industrial craft. And absolutely, a precision deployment of theatricality (which is totally appropriate here).
I’ll raise a glass to that! And now that’s at least two amazing wineries in BC by Olson Kundig Architects… all the more impetus for me to visit sometime.
Oh this is neat. A new production starting up at the Princess of Wales theatre in Toronto in November (coming over from the UK) that’s creatively inventive and great for these socially distanced times. Called “Blindness” it’s an auditory only sound installation, with the audience sitting on stage (spread apart, wearing masks) surrounded by simple colour changing lights. I’m intrigued! Unfortunately I’m not traveling home this year so I’ll miss it, but if you’re near Toronto this might just be the ticket.
Onward we go! Continue reading