Art Friday

This is an artwork by artist Sonya Clark, named Gold Coast Journey.  Finished in 2016.  It is 5,000 inches of gold wire spun around an ebony spool.  Clark carefully wrapped the wire as a way to measure and try to grasp (and perhaps symbolize) the 5,000 mile distance between Richmond, VA — which was both the seat of the Confederacy and the second largest port for human trafficking, as well as her home at the time — and the Cape Coast of Ghana, also known as the Gold Coast, were millions of people were captured, bought, and brought across the Atlantic Ocean to be sold, abused, and ultimately enslaved into forced hard labour throughout the Americas.

Additional works by Sonya Clark here

Her webpage click here

 

 

Gaming Thursday

As you’ve likely noticed, I haven’t written anything further on crafting the ruleset for our upcoming Star Wars campaign.  That’s because the starting date got moved up a bunch and my time had to be focused on writing the rules rather than writing about the rules.  Our first session was last weekend and it went well!  And there’s already a few tweaks to make, which is cool and exciting – I knew there would be plenty of things to fix and refine and it’s great to do some honest actual playtesting!

I’m prepping like mad for this weekend’s game (and I need to make the opening crawl, of course), but I fully intend to return here to share the rules writing process, the nuances of the rules themselves, and to demonstrate how to take the core Aurora engine and craft an entire system out of it that supports the style of gameplay perfect for the game and campaign.

Until then, let’s talk a bit about… Kickstarters!

For the first, I got my copy of the Cortex Prime book (in PDF form) and W O W.  It is a thing of beauty in terms of graphic layout (and hopefully in terms of organization too… I haven’t given it a thorough enough read with a blank perspective to assess it yet).  I already had experience with the rules and liked them, so there was no disappointment there either.  But what really caught my eye and has me super thrilled was reading all the contributors.  Because many of them worked on other systems I have enjoyed, some of which were systems that they created.  Which means that these creators – and sellers! – of their own rules nonetheless helped develop and play with other rulesets and enjoy them.  It’s this great circle of everyone having fun and supporting each other (again, even if some might otherwise see them as “competitors”) and playing all sorts of different types of games and using the rulesets that support them.  That’s just super heartwarming to me.

For the second, a new campaign just launched today on Kickstarter for something that, if you’re picking up on the theme here by now, has me giddily excited:  an RPG based on the genre of Franco-Belgian graphic novels (aka bandes dessinée).

In other words, this is essentially the Tintin RPG, and if that isn’t 1000% right up my alley, I’m not sure what is.  Go and buy in!

Wonder Wednesday

Here’s a wonderful take on the Exquisite Corpse art exercise, done through dance!

I love the wordplay in the title too, taking a twist to the french to return aliveness to the name.  Very cool!

(Exquisite Corpse is a group art piece where one person begins a piece of art, and exposes but a sliver to the next artist who adds to it, who then also covers up most of their work for the next artist to add to it in turn.  Want more?  The Art Assignment has a great video about it that — as you might guess from the name — includes an assignment for you to take on:

Give it a try!)