Posts Tagged ‘Architecture’

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Architecture Monday

July 29, 2019

The frame’s the thing with this house, and what a frame it is.  Two interlocking forms of striking, angled, black wood, each splaying at their ends to create covered porches.  One is tall and sits on the ground, while the other is long and narrow and seems to float above the ground as it pierces through the first.

Inside, the piercing form is clear and serves to delineate spaces even as your eye is drawn towards the windows that border the covered porch.

Nifty design.  Sleeve House by actual / office.

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Architecture Monday

July 22, 2019

Oh yeah, I love it so much when something straightforward is elevated (somewhat literally, as you will see…) into a wonderful work of design while also improving what was already there.  In this case, it was an open-air stage in a local park that was enhanced by providing cover in the form of a public library to further provide for the community.

The simplicity is in the steel structure, rendered beautiful through excellent detailing and with a creative and cool twist:  the façade is made of used ice cream buckets.  Nestled in the steel structure to encircle the library, the buckets make for a playful exterior while creating a lovely glow free from glare on the inside.  The low  bookshelves lets the light fill the space as fully as possible, while at the back of the library a cushy mat floor lets you truly curl up with a book.

As a bonus, the buckets form a message coded in binary!  A double bonus is the now covered stage can serve additional functions such as for projecting movies and can even be curtained in for use during inclement weather.

A truly lovely project, demonstrating how even small moves can make a big difference, and that good design does not require a high budget.  All it takes is care, design, and some ice cream.

Bima Microlibrary by SHAU Bandung

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Architecture Monday

July 15, 2019

If this building looks like it was assembled from a kit of almost random parts, well, that is because it, in many ways, is.  Gathered from 30 traditional villages demolished to make way for new developments, the leftover remnants were gathered up and used to create the distinctive faces of the buildings.  Recycled brick, tiles, stones – some which date back over a thousand years – were carefully arranged to create a stable structure that surrounds the angled shape of the museum.

Even the concrete structure of the museum has something unique embedded within.  Using bamboo formwork during construction, it emerges heavily textured, full of rich variation that complements (while still being different) the assembly of found fragments.

As a bonus, the slanting and rough surfaces create striking canyons and courtyards.

I have some trepidation about this building – it is certainly striking and nifty and in many ways beautiful, but it’s also hard to not think of the 30 villages demolished in the name of “progress” that resulted in a rubber-stamp gridded city of rigid uniformity (and of ecological dubiousness).*  Still, for what it is, I do like its creative form and the architect’s desire to give expression to those who lost their villages (at least in an “if I can’t stop it at least I can do something” kind of way, I imagine).

The Ningbo History Museum by Wang Shu, Amateur Architecture Studio

 

* In China, the past is often bulldozed to make way for the new.  “Historic Buildings” as a concept has even less of a presence than it does over here.

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Architecture Monday

July 8, 2019

Here’s a fun home that creates hillside living in the midst of the city!  Its smooth white and expressive exterior only hints at what’s within…

Ringed with swooping forms, sloping green roofs, and punctuated by pavilions, it’s a playful and yet serene affair.

Inside there are plenty of connections to all those verdant hillside swoops and the private courtyard.  Centered around a traditional Korean hearth, the spaces unfold in a spiral with fun intricacies and suffused with plenty of light.

A house out of the ordinary, filled with delight.  Very cool!

Flying House by IROJE KHM Architects

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Architecture Monday

July 1, 2019

In honour of Canada Day, here are some photos of our lovely Parliament Hill Centre Block!

Radiant in autumn…

The beaver is a proud and noble animal!

The always impressive Confederation Hall.

Artistry in stone and glass.

And it’s totally hard to not fall in love with the library…

While I’ve always had a softer spot in my heart for the East and West blocks (and their greater intricacies vs the perfectly-symmetrical Centre block), I still do like the Centre block a tonne.

Happy Canada Day everyone!

 

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Architecture Monday

June 24, 2019

Hold up for a second… Wine and Olson Kundig architecture?  Sign me up!

I’ve spoken about Olson Kundig’s work before, and I very much love their work, especially their ability to pair the rough and rugged with the refined and precise.  And they do so not only in terms of materials and mechanisms, but even, and especially, spatially, crafting highly elegant spaces that emerge from within the hardy structure.  And this winery is no exception, with a plethora of striking tableaus as you travel through the complex.

Or, as you travel outside and around the complex as well.  Set upon a hilltop it is a nice assemblage of different buildings, appearing timeless yet modern at the same time.

(And check out that belltower!)

Great work.  I gotta go visit this next time I’m in BC.

Mission Hill Family Estate by Olson Kundig Architects

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Everything Thursday: The Aesthetics of Genre

June 20, 2019

“I think it is very important to be able to read media with a critical eye. To parse it in terms of what it is saying, both on its face, and in how it uses the language of its medium (film, TTRPG, whatever) to deliver its ideas. To make its statement.

Genre is not simply a set of aesthetics, full stop. It is aesthetics with a direction, an impetus.

Lots of folks like to forget the reason behind the aesthetic choices, and just sort of, eat and regurgitate them unthinkingly.”

Commuting Crow [Emphasis Mine]

I came across this and I like it a lot, and want to pass it forward for it is very important in storytelling, in gaming, and even in architecture.

The look and feel (ie aesthetics) of any genre is born from a philosophical place.  It was through the examination and exploration of certain ideas, theses, and ideologies, whether that be in support of them (we are interested in this  and think this is a good way to go, let’s explore and invent down that road), in question of them (we see this as a possible way things could go, let’s explore and see what the outcome(s) might be), or in opposition or critique of them (this is something we see happening, and think it is not productive, let’s explore and illustrate the harm).  Genre is more than the style of the world, it is about world building, and all of the aspects of world building.  The way society operates (or doesn’t), the way people think (or don’t), the prevailing truths (or untruths), the direction and inflections of humanity.  It is from there, from that baseline world building from which the aesthetics emerge and are developed into their final form.

So when you use the imagery and aesthetics of the genre as just a stylistic choice, you aren’t operating in the genre.  Your work is not of the genre.  It’s something else in different clothing.*

The same holds true in architecture.  The organization of the Beaux-Arts building, the hyper-detailed nature of the Baroque period, the classical orders, the bold planes of modernism, they all emerged out of philosophies about living (in all senses of that word).  There were values and convictions and ideas and ideologies beneath it all, and it was the exploration into form of all of those that informed and created the style, including how the building is laid out, how one approaches the building, how one travels from room to room, how the façade is proportioned, how and where ornamentation, etc.

So when you use the architectural pieces and aesthetics (the architectural language) of a ‘style’ (or genre) as just a stylistic choice, you aren’t operating in the true nature of the style.  Your work is not of the style.  It is something else in different clothing.

In this way, Using the words  “architectural style” to describe how a building looks turns out to be a misnomer.**

To reiterate, genres (and architectural ‘styles’***) are born of a specific context, in time and space and thought and vision.  From there emerges a look.  If you want your story, your game, or your work to be truthfully of that genre, it needs to engage with that context (again, whether it is to follow, to re-examine, to tweak, to refute, whatever, but it must engage with it), not just the look of it.

It is from there that richness arises and that great works emerge.

 

* Which BTW is fine… there’s some fun in playing around only with style.  Just be honest about it.

** It is also where many more recent buildings fall flat or feel terrible, because they’re importing architectural languages in a copy/paste mode without any thought or understanding of all the ideology and knowledge that underpinned the ‘style’ and so having little design sense poured into them.  Confusing architecture as just the “fancy looking bits” leaves behind the most important aspects that make up what architecture actually is.

*** We really need a better word.  Ok.  This is my game now, to find or come up with a new word for this.