Posts Tagged ‘games’

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Gaming Thursday: Renegade Legion

August 1, 2019

Wow!  Check out these amazing scratchbuilt models of two of the carriers (whose in-game size is 1750m long) from Renegade Legion: Leviathan!

Mighty impressive builds.  There’s a whole bunch more pics at the user’s gallery linked here.

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Gaming Thursday: how2RP part 3

July 25, 2019

I’ve come across a sentiment lately (like this post on twitter, very much worth a read) that seems to be pointing to a view that is taking hold within the tabletop RPG community that there’s one right, or real, way to roleplay, and that is in a first person manner.

I do not subscribe to that sentiment.  To riff off the answer given in the twitter post above and to expand on this post of mine from a few years ago, I would instead invite this:

To roleplay is to direct the actions of your character such that they are appropriate to that person existing within, reacting to what’s happening within, and from the viewpoint and mind of that person within the fictional world.  In other words, you are ‘being’ this other person in this other world.  That’s the RP.

The how of it is not what makes good (or real, or true) RP versus not.  First person, third person, or switching between the two, doesn’t matter.  Detailing every minutia of an action or speaking in generalities, doesn’t matter.  The way the character is expressed at the table is not the important part – so long as the character is being expressed in a clear way, the specific method of it should not matter.

And I say this coming from a place of being very much a “method actor” when I RP.  I get subsumed within my characters when I play: my demeanor changes, I speak as would my character*, I gesticulate as would my character, and even my thinking patterns change to match the character.  When I describe actions (if not directly acting them out), I do so with plenty of “I do this” type statements.

I play this way because I enjoy it.  And I love interacting with others who RP in the same vein.  But I also won’t deny anyone who plays with a different style.  “Galen speaks to the queen about their shared past, reminding her of the time they forged a cunning gambit to win the Quadathalon Cup, and the sense of honour we felt that day” is just as valid to RP as saying “Remember, my queen, when we were caught up in pursuit of the Quadathalon Cup?  How the winds blew most foul that day, and we knew that should either one of us lose, the neighboring lord would… (proceed to wax poetic for five more minutes).”  They’re creating and expressing the same thing.

Not everyone feels comfortable to extemporaneously play their characters in the first person.  Others may have no interest in doing so.  Some want to but aren’t ready yet.  And sometimes even I am just not feeling it that day and choose to go third person.  It’s all good.  So long as the character is present (evidenced by acting and interacting appropriate to the fictional person being portrayed) then RP is present.

It’s wonderful that RPGs are flourishing right now, with scores and scores of new players coming into the hobby.  Everyone joins with different levels of experience, different personalities, and even different interests in what the games can provide for them.  It can be tough to get into the headspace of someone else, let alone a fictional character, and doubly let alone having to act like the person at the same time.  Letting everyone RP as they’re feeling it and comfortable gives the greatest freedom to develop that key ingredient.  No matter the how, being a character and weaving the shared story is what makes these games so magical.

 

* I once was playing in a game where my character didn’t have a good grasp on the local language, so I was speaking in very clipped and non-properly formatted English.  Midway through the game, I asked the GM a question, who proceeded to look at me like I had three heads.  “Do you realize what you just did?” they asked.  “No…”  “You just spoke to me, asking a game question, just like your character’s been speaking.”  “Oh!  Really?”  Apparently so!  And I didn’t mean to do that, and didn’t even realize I’d done it.  When I say I become enmeshed with my character, it goes that far…

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Stompy Day: Heavy Gaming

July 20, 2019

With a few more minis complete — and painted! — it was time for another day of Heavy Gear stompy robot action…

A fun day of gaming, even if I was rolling the absolute pits.  (And, moreover, one of the opposing players was rolling absolutely golden!)  Tried a combination of satellite photo and individual terrain bits and it worked out well.  Still lots of areas of the rules for us add in to expand the game… looking forward to the next time!

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Gaming Thursday

July 18, 2019

Have an “artsy-style” gaming photo right from the table…

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Wonder Wednesday

May 29, 2019

It was 1992.  I was in my first year of university.  And the game Star Control II was released.  It was big, epic, and full of exploration and story and cool starship conflict, and above all else, it had a killer soundtrack.  In the game you spent a lot of time in hyperspace, and fortunately, the music for it was fabulous:

Ahhh, great memories.  There’s a reason this game appears on so many “top games” lists, and the music is certainly one of them.  I even have all the music saved within my music library, ready to pull up for fun times at any time.

Did you play?  If so, I bet you have the theme running gloriously through your head now…

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Gaming Thursday: RPG Page Up!

April 4, 2019

I played my first RPG when I was 11 years old.*  It was the Top Secret RPG, and I was instantly hooked. Since then there’s nary been a time when I haven’t been playing one RPG or another, and I’ve equally come to love various tactical tabletop games.

It’s likely no surprise then that over the years I’ve written and created a myriad of rules supplements, fiction, campaign ideas, accessories, and so much more for all the various games I play.  After much delay, I have finally begun to re-create a page that collects all that material to share it all.  You can find it at the top of the sidebar to the right, titled Kannik’s RPG Page.

Thus far I have linked my recent Star Trek Adventures and Mouse Guard materials, a gaggle of guns and equipment for Car Wars, and two big books I’d put out for the Renegade Legion line of games, the first being the (what was to have been the official) second edition rules for Interceptor, and the second being a collection of all the material I had created and placed on my old Renegade Legion website (which, delightfully, has been saved for posterity by archive.org).

I’ve still got plenty more!  I’ll keep adding to it in the coming months and leave a note when I do.

Happy gaming!

 

* Actual rules-based RPG that is – my friends and I had been doing essentially freeform RPG-esque storytelling for several years prior.

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Stompy Day: More Heavy Gear Action

March 31, 2019

Hosted another Heavy Gear game today.  This time we tromped around on a large-scale printed satellite photo, and it worked out quite well.  Lots of indirect fire causing maximum havoc!

I’ll try to have more of the minis complete for the next stompy day…