Posts Tagged ‘gaming’

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Gaming Thursday: A BattleTech Proposal

July 26, 2018

With the new (Kickstarted!) turn-based BattleTech computer game out, I’ve been a) playing it a tonne (and enjoying it immensely) and b) thinking back on all the tabletop BattleTech I’ve played over the years.  Which has also been a tonne.  To this day I can rattle out many weapon stats from memory.  And I fondly remember one summer laying down all the maps we owned on the floor (some of which were different scales, so we had to do this crazy linear conversion when we crossed over) in a friend’s basement for an epic battle between a crazy number of units.  Took all summer.

The game itself is mostly functional* and models well enough the particular flavour of reality its going for.  Stompy bot action, you’ve got it.  There is, however, one major niggle that I noticed even back during those epic summers, and that became even more glaring to me the few times I’ve been able to play the past couple of years.  And that is this:  the math.  Or, more precisely, the dice math.  Read the rest of this entry ?

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Gaming Thursday: Star Trek Adventures Species

July 12, 2018

Here’s a new species to add to your Star Trek: Adventures games!  As I alluded to in my last ST:A post, our new campaign has afforded me the chance to recreate a character I’d been playing in a Trek game many years ago, a character whose playtime was unfortunately cut short when I moved out of the area.  She was bit unusual in that she wasn’t a standard Trek race.  Rather, I’d taken the basic outline (as well as the species name) from the Battlelords RPG, a game that I had randomly bought at some point.  After a bit of tweaking to their concept, crafting the rules, and writing a plausible insertion into the Trek universe, there she was – with a rich backstory of course! – walking onto the bridge.

Fast forward to today, and she’s back in action.  So without further ado, here’s the ST:A species treatment for the Cizerack for your gaming pleasure:

https://drive.google.com/open?id=1-zXIblE4C6LlVn48fEfSeJKoiutv5k9U

(Artwork copyright by SSDC)

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Gaming Thursday: Mouse Guard Flowchart

June 21, 2018

In the same vein as last week’s Star Trek Adventures, here is a flowchart/reference sheet/cheat sheet for the Mouse Guard RPG.  Given the unique way Mouse Guard works, there’s a lot that rides on each test, as there are so few of them.  Hence each test is rather involved.  Couple that with a rulebook that suffers from some organizational issues (such as having various aspects of the test procedure scattered throughout), this flowchart proved invaluable at our table.

https://drive.google.com/open?id=1peik86Gj454fIgQEBbKy7w5zvd9VoHYc

In the end, once we got a handle on how it works, we ended up loving Mouse Guard (see my end-of-game reflection here).  We are stoked to play again, so our mouse adventures will continue!  If I update the sheet I’ll be sure to repost it.  And if you see anything that I erred on, please let me know and I’ll wrangle it right.

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Gaming Thursdays: Star Trek Adventures Cheat Sheet

June 14, 2018

As noted a few months ago, our group’s been playing the Star Trek Adventures RPG by Modiphius.  We’ve been having a blast (it has allowed me to recreate/resurrect a character I love that I was playing some 20 years ago in the Star Trek RPG by Last Unicorn Games) and the system’s proving to be a pretty good one.  As is my wont, I’ve made these quick cheat sheets/GM Screen/rules references to help us along:

https://drive.google.com/open?id=1k9AR8oRJ_qiSPoxW7QEVWZU50jQiIYOr

One thing to note, I didn’t include all the actions and options for starship combat, as I found this great set of sheets by Potato_Fishy that contained everything very well.  Otherwise, I tried to include pretty much everything that comes up often in play.

Hopefully this can be of use for your games as well.  If you see any errors or omissions, please let me know and I will update the sheet.  And if you’re not playing ST:A, I do recommend it!

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Gaming Thursday: Top Secret NWO Addendum

May 10, 2018

I forgot to mention one thing during my review that I really appreciated in the new TS:NWO, and that is the rules for interrogation.  A classic, standard, spycraftian story trope to be sure, but NWO puts little factual spin on it.

In NWO, there are two rolls made during interrogation:  One is to get the subject to talk.  The other is to get the subject to tell the truth. And here’s the thing:  if you use violence, while the first roll becomes easier, the second becomes harder.

It’s nice to see them break the trope that torture is efficient, quick, and produces immediate, proper, and actionable information.  Because it really doesn’t.  And in my book, the less we perpetuate that myth, the better.

So big kudos to the designers on TS:NWO for this one!

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Gaming Thursday: Top Secret NWO Review

April 19, 2018

Here we go!  Some 33 years after I bought my first RPG, Top Secret, the newly minted (and Kickstartered) Top Secret NWO arrived on my doorstep!  Written by the same author it promised a return to super sweet spycraftian action.  I ripped open the package to find a box sporting the deliciously familiar motif of gadgets and secret documents and money and IDs.

Ahh, wonderful nostalgia, both for the cover but also for a boxed RPG!

Inside awaited the rulebook, a set of bog standard dice, a pad of nicely done character sheets (albeit a bit odd in that they present a “folder” motif but since they’re one page it isn’t much of a folder…), a very nice looking and heavy duty screen, an introductory module (perfectly done up with prominent bands of yellow on the cover, again reminiscent of the module included in the original Top Secret box, good ol’ Sprechenhaltestelle), and a gaggle of play aids:  some die-cut counters (of artwork I am not that fond of), a series of vehicle cards, and a kind of secondary character sheet table card thing.

The intel is set.  The mission is clear.  Let’s dive into the debrief… Read the rest of this entry ?

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Gaming Thursday

March 8, 2018

This picture looks as D&D as can be!

(actually it’s a person participating in a correfoc in Spain… but that won’t stop our imaginations…)