Posts Tagged ‘movies’


Movie Saturday(s)

December 30, 2017

I thought I’d catch up here with a few capsule reviews of movies I saw in 2017, because I saw a bunch and, while I didn’t do full reviews for them at the time, quite a number of them were what I would categorize as fine or solid.* I want to acknowledge them and celebrate it.

So here we go!  Potential spoilers ahead…

Read the rest of this entry ?


The Musing Jedi

December 28, 2017

Episode VIII is here!  After the less than stellar VII, and the interstitial Rogue One that also left me cold*, I nonetheless headed towards the theatre with great interest and heartened by early reviews proclaiming success…

Spoilers ahead!

Read the rest of this entry ?


Wonder Wednesday

August 30, 2017

Wow!  An amazing 3D tribute to the master storyteller, Hayao Miyazaki…


Wonder Wednesday

August 9, 2017

Wow wow WOW, this is an absolutely fabulous painting of the Secret of NIMH.

Courage of the heart is very rare.

The stone has a power when it’s there.

Art by Lothlenan


D23 Star Wars Galaxy’s Edge: Architect’s View

July 15, 2017

Disney Imagineering and Disney Parks released a huge model yesterday of the upcoming Star Wars land at both Disneyland and Walt Disney World (to which the name has also potentially been leaked as Galaxy’s Edge).  And I do mean huge model – a full blown architectural model complete with silhouette people.  Quite frankly, it is crazy impressive, and it gives an amazing amount of insight into how the land will be designed (and how far they have to go to complete it, judging by looking at recent satellite imagery).  Seeing this model has me totally stoked – so much has been revealed!  Let’s do the architectural deep dive!

First and foremost, the baseline for all the buildings appears to be around 3-4 stories tall.  These are not small at all, and walking down the streets and alleys will feel very canyonlike.  The streets are also twist and kink.  Not only does this mean you won’t be able to see out of the area, thus cementing the magic and immersion, but it also, quite significantly, means that you also won’t be able to see most of the rest of the Star Wars area either.  Which in turns means you’ll never get a reference for scale which will make the park feel larger than it is as you walk and explore all over.  This is very different than many of the other areas at Disney.  Because you can’t see one street over, and you’ll rarely get a “down the street” look, coupled with the fact that there is so much detail and little alleyways and alcoves and they are probably littered with little interactive moments, this thing is going to feel huge.

The only area where you have a straight sightline will be the Resistance (though I’ll call it Rebel area, I’m oldschool) camp.  This in of itself is an unexpected twist, a forested area that’s separate from the starport area.  We’re getting two new themed lands in one!

Back to the buildings, making them so tall also means they have plenty of room for second or even third floors.  I’d wager most of this will be taken up for “backstage” areas – one of the most exciting things about this new Star Wars land is that there will be no Disney castmembers within it, or, more precisely, every single castmember will be “in costume”.  It is a 100% role playing area, and so if you go to buy a drink, you’re not buying it from a Disney uniformed member in some themed restaurant, you are buying it from Grubarsh the Jenet from their cantina.  It’s all RP, all the time, and they are going to need a lot of backstage areas for members to costume up, rest, and travel to and fro without being seen “out of character”.  That said, there’s a lot of second story area, and they could potentially put some attractions up there and grow the amount of content in the land without growing its footprint.

The next most interesting thing for me is all that rock.  Hiding the large rides – Battle Escape and the Millennium Falcon ride – behind rock faces is a great way to keep what amount to very large buildings from breaking up the ramshackle small-scale feel of all the rest of the starport buildings.  It also creates a very strong edge that’ll help in the feeling of a cramped starport, nestled up as much as it can to a natural boundary.

And then there are all those spires – if the scale of everything within that model is accurate, those are some very tall spires, tall enough they’ll likely match the Matterhorn and Big Thunder Mountain Railroad, out rivaling the height of the castle.  From outside the land those spires will be very visible.  While Galaxy’s Edge is very well designed to be isolated visually (and thematically) from within the rest of the park (and, as noted above, vice-versa), these rock spires break that isolation enough to be a calling card.

There’s so many fun details to explore in this model, which bodes well for the real thing.  This is going to be a blast to be in, totally immersive, with so much to discover.  Plus they’re talking about tracking visitors real time through “Galaxy Credits”, so that your actions on rides (such as how well you pilot the Millennium Falcon) and interactions with the denizens of the starport and the Resistance base will influence how your subsequent interactions will go.  This sounds amazing (and a bit creepy!), and will mark a very different park going experience, one of being a participant and character rather than an idle spectator.  Very cool.

Now all we have to do is wait two years for it to open.


Photos sourced from the following, check them out for additional coverage including videos of the model!

Mercury News

DSNY Newscast

And the official Disney Parks Blog



Wonder Wednesday

May 24, 2017

Oh my.  Walt Disney World just rolled out a new evening fireworks show, but much more exciting/impressive to me is the fabulous use of projection mapping on the castle:

Very nicely done.  The story/progression of the show may be a bit weak, but the visuals are killer, and I’m very, very excited for the breadth of the characters appearing.  One of the things I noted in previous visits to a park was how many of their characters and stories didn’t seem to bet represented or be present at all, so it’s great to see many of the “forgotten” stories be given their due.  Especially the Hunchback sequence!  Quite delightful all around.


Wonder Wednesday

May 10, 2017

I love this Robin Hood poster by Cyclops for the Mondo art gallery show Never Grow Up!  It’s all nighttime and action and swords, and that double reading of the tower top that turns out to be the crown of Prince John is just brilliant…

Fabulous and fun.  Great work by artist Rich Kelly.