Gaming Thursday

I love this story, as published in the editorial of Dragon magazine, issue 144, penned by Roger E Moore:

The mountain pass was called the Demon Tongue, which implied there might be a demon and treasure there, so the party headed for it right away. The characters were hungry for combat and cash – lots of each. I was the DM. We were gaming on the pool table in the medical company rec room in West Germany, a decade ago last fall.

Not many of the details of that adventure are left with me now, but I remember what happened when the adventurers got to the Demon Tongue. The paladin was the point man, mounted up and armored like a tank (he had volunteered for, no, demanded the position). Some distance behind, the wizard was checking the landscape with his amulet of ESP, hunting for enemy thoughts. Everyone else was gathered near the wizard, weapons ready. They were on a narrow road in the pass itself, with a slope up to the left and a sheer drop to the right, when the wizard got a reading.    Continue reading

Gaming Thursday

As you’ve likely noticed, I haven’t written anything further on crafting the ruleset for our upcoming Star Wars campaign.  That’s because the starting date got moved up a bunch and my time had to be focused on writing the rules rather than writing about the rules.  Our first session was last weekend and it went well!  And there’s already a few tweaks to make, which is cool and exciting – I knew there would be plenty of things to fix and refine and it’s great to do some honest actual playtesting!

I’m prepping like mad for this weekend’s game (and I need to make the opening crawl, of course), but I fully intend to return here to share the rules writing process, the nuances of the rules themselves, and to demonstrate how to take the core Aurora engine and craft an entire system out of it that supports the style of gameplay perfect for the game and campaign.

Until then, let’s talk a bit about… Kickstarters!

For the first, I got my copy of the Cortex Prime book (in PDF form) and W O W.  It is a thing of beauty in terms of graphic layout (and hopefully in terms of organization too… I haven’t given it a thorough enough read with a blank perspective to assess it yet).  I already had experience with the rules and liked them, so there was no disappointment there either.  But what really caught my eye and has me super thrilled was reading all the contributors.  Because many of them worked on other systems I have enjoyed, some of which were systems that they created.  Which means that these creators – and sellers! – of their own rules nonetheless helped develop and play with other rulesets and enjoy them.  It’s this great circle of everyone having fun and supporting each other (again, even if some might otherwise see them as “competitors”) and playing all sorts of different types of games and using the rulesets that support them.  That’s just super heartwarming to me.

For the second, a new campaign just launched today on Kickstarter for something that, if you’re picking up on the theme here by now, has me giddily excited:  an RPG based on the genre of Franco-Belgian graphic novels (aka bandes dessinée).

In other words, this is essentially the Tintin RPG, and if that isn’t 1000% right up my alley, I’m not sure what is.  Go and buy in!

The Aurora RPG Engine – Next Steps

First off, I’ve created a PDF compilation for your reading pleasure!  Click below to grab it:

And so, where do we go from here?  The big next step is to take this core engine and begin to create some full rulesets out of it, both for playtesting but moreover for actual campaign play.  First up will be using it for an upcoming (and fittingly) Star Wars game I’ll be running.  Over the coming months I’ll share the design diaries as I put it together.

After that, I have some ideas for at least partial write-ups for campaigns based on Zoids, spycraftian action, Broken Lands, and maybe even Firefly.  Though the idea of a Tank Girl RPG I used as an example in the introduction could also be fun to try out…

Thank you all for reading, and if you try this out yourself and create a campaign with it, I’d love to hear any feedback.  Game on!